![]() And cave paintings were a form of storytelling, perhaps of religion, and certainly of the creation of beauty from those chicken-scratches Werner Herzog is even now filming in 3-D. Actually, speech probably evolved into a form of storytelling and song long before writing was developed. She then says speech began as a form of warning, and writing as a form of bookkeeping, but they evolved into storytelling and song. Her point is that while video games may be closer to the chicken scratch end of the spectrum, I am foolish to assume they will not evolve. Then she shows a slide of a prehistoric cave painting, calling it "kind of chicken scratches on walls," and contrasts it with Michelangelo's ceiling of the Sistine Chapel. She begins by saying video games "already ARE art." Yet she concedes that I was correct when I wrote, "No one in or out of the field has ever been able to cite a game worthy of comparison with the great poets, filmmakers, novelists and poets." To which I could have added painters, composers, and so on, but my point is clear. It's only 15 minutes long, and she makes the time pass quickly. If you want to follow along, I urge you to watch her talk, which is embedded below. I have the luxury of responding after consideration. The game itself actually doesn’t lend itself all that well to the big screen, which is something which could be attributed to the visuals which are incredibly simple in design and look better when seen handheld – that’s not to say that it isn’t a viable way to enjoy the game though, so players can stick to what they prefer.What stirs me to return to the subject? I was urged by a reader, Mark Johns, to consider a video of a TED talk given at USC by Kellee Santiago, a designer and producer of video games. The best way to play Dude, Stop is on the Nintendo Switch’s handheld mode with headphones in, with the touch controls offering the most flexible and accessible way to handle the majority of the game’s puzzles. Sure, it’s fun to play through, but with a lack of replayability on offer, some players may find themselves wishing that the game offered a bit more bang for their buck. With that in mind, the £12.99 price tag of the game can feel a little hefty, especially when you consider how simplistic the gameplay experience is. It’s a little lacking in replay value too, even with the puzzles offering multiple solutions – they’re so simple in design that there’s never really any incentive to tackle them in a different way the second time around… well… other than to hear the narrator react a bit differently. ![]() It shouldn’t take gamers more than an hour or so to get through Dude, Stop, so it’s certainly not a long game. Ruin all of his carefully crafted enigmas. Had this developer watching my every action and slowly having a breakdown as I My each and every failure felt believable in-game, and it really felt like I Handling his puzzles actually kept me laughing throughout. Voiced, but his ever-changing personality that shifts depending on how you’re Not only is he a well-written character that just so happens to brilliantly ![]() Whilst the puzzles are the focus of Dude, Stop, the narrating developer deserves a big shout out too. In fairness, the puzzles are all short and simple but cleverly designed, so solving them (or doing the opposite) always feels satisfying. ![]() Of course, you could always follow the logical and intended path when solving these puzzles, but where’s the fun in that? You progress through the game no matter if you do it the correct or incorrect way and you’ll get plenty of laughs along the way as you work through them. That’s literally all you’ll do throughout the entirety of Dude, Stop, with the whole game based around you solving puzzles in a manner of different ways. If you didn’t go out of your way to try and ruin each puzzle and solve them inĪn illogical and broken way, much to the developer’s ire. Sounds an easy task, right? Well, it would be, Lot of time and effort into making them and thus wants them to be tackled in asĮffective a manner as possible. Dude stop game painting series#Puzzler that sees you working through a series of logic-based puzzles that haveīeen crafted by a developer – a developer who just so happened to have put a It really does make for a fun experience too, with Dude, Stop certainly standing out as one of the more quirky and inventive titles available on the Nintendo Switch. A good way to describe the game would be as a combination of WarioWare and being a bit of a dick, which I imagine sounds like the sort of thing that a LOT of gamers would be interested in playing. ![]()
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